I am a specialized 3D Character Artist with expertise in modeling, sculpting, and texturing characters, environments, backgrounds, and props for animation, games, and cinematics. My skills also include rigging and animating characters and mechanical objects. With a strong passion for learning and a proactive approach to problem-solving, I enjoy bringing creative and innovative solutions to the team to enhance productivity and quality. Since 2016, I have been developing characters from concepts, images, scans, and LiDAR data for various projects. I have experience as both a freelancer and a full-time employee, and I possess a strong understanding of human and animal anatomy.
Created highly detailed props, automotive, environment and characters based upon Photogrammetry scans and matching camera angles.
• Created remastered model versions of 3D characters for a AAA game and involved in a very fine texturing process.
• Got the opportunity to work with Photogrammetry head scans for building Blend Shape assets, where the skills leveled up in rewrapping the poly-mesh and cleaning up the unwanted data at sculpt pass.
• Taught, mentored, and led students to newly challenged skills in The Animation & VFX Industry by training their aesthetic and technical knowledge over software’s like Maya, ZBrush, Mudbox, 3ds Max, Photoshop, Substance Painter, Arnold, After Effects, etc.
• Conducted many guest lectures on the software’s which were apart from their regular courses.
• Modeled and UV-unwrapped hard-surface building assets like mansions, halls, rooms, floors, furniture, decorative items, and other assets like weapons, props, and automotive by using lidars.
• Created different scales of LOD assets as per the project requirement.
Created detailed hard-surface product models like furniture and automotive.
• Created cartoon and realistic characters, props, automotive, and environment.
• Created 200 different hairstyle assets for a game project.
• Created 3D-modeled graphic patterns for a religious TV show project.
• On a special assignment, been a Lead Artist for 3 months, where supported the team in building up the assets.